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Wild Wild West Field Day

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A neat Field Day for grades K-5.  
Submitted by Judy Rawlins, Appling, Georgia.

A neat Field Day for grades K-5.
Submitted by Judy Rawlins, Appling, Georgia.

 

BACKGROUND: Each year we try and design a Field Day format based on a certain theme. Here is a fun field day idea we called “The Wild, Wild West.” The students are divided into groups of 12-16 players and rotate through the activity stations where they either earn points or are involved in a relay-type game where they try to beat their previous score.

The students are given about 8-10 minutes per activity station before they rotate to the next station. We use a P.A. system and a record player to signal the students to move to the next station.

The activity stations typically take about an hour and a half to complete. After the activity stations, we have a special faculty versus student relay obstacle course! The students who comprise this team are nominated by each classroom teacher for showing good sportsmanship during the activity stations.

Since this format typically takes about 2 hours, you can run different grade levels in the morning and afternoon. You may want to have your older students in the morning before lunch and your younger students in the afternoon. Every student is given a certificate for participating. We also recognize the parent volunteers who help to direct the stations by giving them a certificate too!

Here are our stations:

1.) PANNING FOR GOLD

Equipment: Water bucket, 30 pennies, empty egg carton, stop watch.

Format: Team relay for time

Object: To retrieve 24 pennies (pieces of gold) from the water bucket in the least amount of time.

How to Play: A water bucket filled with pennies stands about 15 feet from the first player in line. On a signal from the parent volunteer, the first player runs to the bucket, picks up one penny, and runs back to tag the next player in line. The pennies are placed in an empty egg carton. When 24 pennies are collected, the relay is finished. Replace the pennies and repeat relay for best time.

2.) LASSO BALANCE

Equipment: Two milk crates and one rope

Format: Individual competition

Object: To make your opponent lose his or her balance and fall off the crate.

How to Play: The two opponents squat down on the upside-down milk crates as each holds on to one end of the rope. The excess rope is lying on the ground between the players. On a signal, the players begin to pull the rope until one players loses balance. The players cannot let go of the rope or stand up. Set-up several of these “lasso balance” stations so that your students will not spend too much time waiting for their turn. Assign 4-5 students per “lasso balance” station. Winners get to stay at the station, the losers simply go to the end of another “lasso balance” station. Play until the music signals to move to the next station.

3.) PAUL BUNYAN’S RING TOSS RELAY

Equipment: Two hula hoops, one cone, and a stopwatch

Format: Relay for time

Object: The first player in line will try and toss a hula hoop (Paul Bunyan’s ring) and “ring” the cone.

How to Play: A cone is placed about 10 feet from the first player in line. The first player has two hula hoops. On a signal, the first player will attempt to ring the cone with a hoop. If successful with the first hoop, the player quickly runs to the cone, gets the hoop, and hands both hoops to the next player. If unsuccessful, the player quickly runs to the hoop, stands in the hoop, and tosses the second hoop at the cone. Continue until the cone is rung. The player then gets the two hoops and runs back to the group. Repeat for best time.

4.) RIDE ‘EM COWBOY & COWGIRL

Equipment: Two brooms, one cone, and a stopwatch

Format: Team relay for time

Object: The first player in line will straddle the broom and gallop around the cone and back to the group.

How to Play: A cone stands about 30 feet from the first player in line. The first two players in line straddle the brooms. On a signal from the parent volunteer, the first player gallops around the cone and back to the next player in line. The second player takes his or her turn, as the first player gives the broom to the waiting student. Repeat the relay several times. You may want to add a stunt that the student must perform at the cone. For example: circle the cone three times, jump a rope ten times, or shout “Ride ‘em Cowboy!

5.) KICK YER BOOTS OFF!

Equipment: None

Format: Individual competition

Object: To “kick” your shoe the farthest distance

How to Play: The students untie one shoe and hang it from their toes. One by one, each player gets to “kick” their shoe for distance. After all students have had a turn, the students gather their shoes and repeat the contest using the opposite foot. Remember to have a few extra old sneakers on hand for those students who are wearing shoes that they may not want to get dirty.

6.) MODERN WAGON WHEEL RELAY

Equipment: One car tire and one cone

Format: Team relay for time

Object: The first player in line will roll the tire around the cone and back to the group.

How to Play: A cone stands about 30 feet from the first player in line. On a signal from the parent volunteer, the first player rolls the tire around the cone and back to the next player in line. Repeat the relay so that the group tries to beat their previous best time.

7.) GOLD RUSH

Equipment: One bucket of small rocks, one can of gold spray paint, and a bathroom scale.

Format: Group cooperation activity

Object: To find at least five pounds of “gold” in the gold field.

How to Play: Several days before your Field Day, collect one bucket of small rocks, spread them out on newspaper and spray paint them gold. Weigh the bucket and make sure that there are at least five pounds of “gold” in the bucket.

Take the bucket of gold and scatter the rocks in a large field. The students all line up behind a designated starting line. On the parent volunteer’s signal, all of the students will run to the gold field, gather up no more than three pieces of gold, and run back to the starting line.

The empty bucket is placed on the bathroom scale. All of the collected gold is placed in the bucket. After the gold is deposited in the bucket, the students can run back into the gold field to get more gold. Challenge the students to gather at least five pounds of gold.

8.) CAPTURE THE BUFFALOES

Equipment: None

Format: Group tagging and agility game

Object: To capture all of the “buffaloes”

How to Play: This game is played on a basketball court-sized area. Select two students to be the “Buffalo Hunters.” The rest of the group scatters inside the playing area. The two hunters will try and tag as many of the students as possible. Once tagged, the player must go to the nearest sideline and “graze on the open prairie” – walk around the playing area. After all of the players have been tagged, select new “hunters” & begin the game again.

9.) MARBLE COUNT WATER REST

Equipment: One gold fish bowl filled with marbles, cold water and cups for students. Pencils and paper.

Format: This is a water “rest station”

Object: To rest & refresh the students. They also get to guess how many marbles are in the gold fish bowl.

How to Play: After the students get something to drink, they can guess the number of marbles in the gold fish bowl. They write their name, the name of their teacher, and their guess on the paper. At the end of the day, the students who are closest to the correct number receive a special prize.

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