Background:The activities in this book have grown out of numerous “Make-It Take-It” teacher workshops given by the author. In these workshops, physical education teachers gather to use the innovative game templates to produce fun and motivating fitness activities. Taking this idea one step further, many physical education teachers have conducted a “Make-It Take-It” workshop for classroom teachers to use for their students’ structured physical activity periods each day.
Academic Edge: Eight of the 25 Fitness Games have an academic tie-in. For example, the Line Graph Workout (see left) combines fitness with graphing skills.
Easy to Understand! Each of the 25 “Make It -Take It” Fitness Games starts with an teacher-friendly and visual overview and richly illustrated exercises.
Fit is It:Feedback and success from this type of program have been very positive. For example, school principals have observed classroom teachers often use the “make-it take-it” activities the very next day with their students. The same classroom teachers typically cite fewer disruptive behaviors, greater capacity to listen and focus, and a general feeling of well-being when their students are physically active each day. Results of these activity-based programs have been cited by researchers as having a “fitogenic” effect for the entire school, even including weight loss and increased self-satisfaction by teachers.
Fitness On-Demand: You will find the step-by-step directions, illustrations, and ready-to-copy templates allow you to choose a game and “Make-It and Take-It” whenever you want. The task cards contain pictures along with written directions, helping the students to get to work quickly in both large-group and small-group settings. In addition, many teachers report that they have confidently left task cards in substitute teacher lesson plans, knowing that the students look forward to these fitness games and activities.