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Level Three

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Try this interesting game progression guaranteed to get everyone involved!

Divide the class into two teams with various skill levels in each group. Set-up the equipment as shown in the gym, using a basketball court as the playing area.

This game was developed using the challenging progressions often found in many popular video games. This idea came about while asking my nephew why he thought video games were so popular. He quickly exclaimed, “moving from one level to the next one!” So in this activity, the students are challenged to successfully get from one level to the next.


The game starts with students from each team on opposite sides of the playing area as shown. On the teacher’s signal, the students begin to complete Level One by getting three of their Frisbees into the box on the other side of the playing area. This is done by either throwing the Frisbee across and into the box or running into the other side of the playing area with the Frisbee and throwing the Frisbee into the box before being tagged. If students are tagged, they have to go back to their side of the playing area. When a team gets three Frisbees into the container, they are able to move to Level Two.

Level Two: In this level, the students have to knock down all four of the other team’s bowling pins with a ball. Students may block throws as long as they are outside the “Pin Box” (a 6 x 6-foot square designated by cones or gym floor tape). Strategies for knocking down the four bowling pins include trying to throw a ball so that it banks off the basketball goal and into the “Pin Box” to knock down one or more pins.

Level Three: When a team is able to knock down all four bowling pins, they move on to Level Three. For Level Three, each student starts with a medium-sized ball. The team’s goal for this level is for every player to make a basket. All of the players must stand outside the basketball key when shooting the ball. Students who make a basket have to kneel where they are, but may assist their teammates in retrieving loose balls that come their way.


  • Have your students to cheer and encourage one another throughout the game.
  • Use a stopwatch so that the students are trying to “beat the clock,” not the other team, as they play each level.
  • If multiple basketball courts are available, make the groups smaller (e.g., 6-8 players on a team).
  • Modify the levels based on available equipment.
  • Allow the trailing team to move to the next level even if they have not completed the tasks specified for that level by sounding a designated “All Play” signal (e.g., buzzer, playing of the “Rocky Theme Song,” etc.)
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