A fitness card game.
- Teacher-made “Shape-Up” Cards
- Gym mats
- Other assorted fitness equipment
- Source of music
On each card is a picture of an exercise that can be categorized as flexibility, aerobic, or muscular endurance.
- For example: A picture of a student doing toe touches would be an example of flexibility.
- Make copies of the 36 exercise cards.
- Laminate cards so they will last.
HOW TO PLAY
The following is a brief description on how to play this activity:
- Each student has a card.
- When the music starts, they tag other students and exchange cards.
- When the music stops, the card they are holding is the exercise they have to perform while they wait for the music to start again.
- Play the game for 5-8 exchanges.
- To close this activity, you may choose to have your students perform any of the remaining unused exercise cards.
EXAMPLES OF ACTIVITIES
The following are examples of exercises that we often use for this activity:
- Jump rope
- Jumping jacks
- Balance beam quick-overs
- Yoga poses
- Stretch bands
WOW (WORDS OF WISDOM)
- When collecting the cards, have your students hand them in either by shapes or exercise category so that they learn the components of fitness.
- Example: those that have a cardio-respiratory exercise may turn in their card first.
- In this manner, you will be able to see who understands the fitness concepts.
- Please feel free to edit the Shape-Up cards found on the following pages.
- We have found that this activity can be played at all grade levels once the exercises are taught correctly.
- We have found the pictures on cards benefit our younger students.
- We have also found the different card shapes helpful in dividing our classes into smaller groups.
- Here are a few hints for storing the cards:
- Place your cards in plastic ziplock baggies for safekeeping.
- Add an index card with instructions and equipment list needed for the game that can be used whenever you have a substitute teacher.